Best maneuvers bg3 lae zel reddit. I'm playing Lae'Zel as a battlemaster fighter.
Best maneuvers bg3 lae zel reddit 5m and 45m respectively. I’ve tried multiple times now to do a Lae’Zel origin run. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. Nov 20, 2024 路 Lae'zel is a powerful companion that players would do well to use at her full potential. 118K subscribers in the BG3 community. Very funny. The left is better in general, and I would only suggest Helldusk, if you don't have elemental damage from anywhere else. Only then can you attempt a DC 30 arcana check to "Draw on the Zaith'isk's power, take it as your own. It is a shortish campaign that is only going to go to level 5, or possibly level 6. For Astarion, you just can tell to the others that you are a vamp, and that's all. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. You should ping level 3 after the Grove Gate Fight, at which point you can choose your subclass: obviously if you're a good player your screen should look like this. Gather your party and venture forth! Anyways, that's my case for why Athlete is one of the best feats in the game for Lae'zel. true. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Because it proves what I already knew to be true. My recent fight with Dror had me wondering if I chose the right maneuvers. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. I use 2 short swords at the moment. Have no experience personally with either. sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. so if you wanna take advantage she is typecasting into Fighter or Paladin or what have you. starting from level 10, with certain staff you get 4 guaranteed doubled max damage chain lightnings in 1 turn. None of the 6 Origin-characters (+ Minthara) can share among each other after this After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. What are some cool two-handed melee frontline builds for her ? Every archer and big weapon build video I've seen always recommend these feats, but in my experience, they kind of suck. I benched her at lvl 4 I believe. The Lae'zel you end up with is a far cry from the Lae'zel you start with. For Lae'Zel, it's good, but it's feel like the very same way if you play as a Gith Tav. BG3 is the third main game in the Baldur's Gate series. At 4 you can bump Lae'zel's STR to 18 and her Dex to 14 which makes her more likely to hit, deal more damage when she hits, more likely to succeed on her shove attempts/resist enemy shove attempts, maxes out her AC in medium armor, increases her initiative rolls, and increases her odds to succeed against enemies spells that require DEX saves. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. Because I like to fight and kill the Gith Patrol tho, I prefer to play with a full party. My first idea was to run her as Paladin (pallock) but I feel like it doesn't suit her very well. The first was a Tav wizard. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. You can romance 2, maybe even 3 companions Act 1, which can include sleeping with her and Astarion. There's enough gear to go around that you can kit out two fighters, even going for the same fighting style. Posted this in the regular bg3 subreddit. Now, I'll fully admit that maybe I'm not using enough tools or the right gear to circumvent the -5 penalty to attack rolls, but I get so aggravated wh Specifically for Lae'zel, I want some INT because Astral Knowledge (Intelligence) gives proficiency in 5 skills and some bonus to those is nice to have. A subreddit to discuss the Fire Emblem series of games, and associated media. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. Proper selection of equipment and abilities is crucial to leverage Lae’zel’s full potential in BG3. 6 tempest cleric 2 divination wizard 4 sorcerer (any, when you start getting sorc levels respec into sorc from lvl 1 to get those con saves) - what you get at lvl 6 is guaranteed 120 3m aoe damage with up to 60 damage every next turn for 10 turns for 2 level 3 spell slots. I use the right gloves for Lae'zel, but she's a Wizard, lol. As I said in my other comment, I agree completely, and my Tav with (romanced) Lae'Zel went together on the mission to the Githzerai. However, they targeted her instead, saving Gale a bunch of life. Personally I'd pick Beastmaster. Most of the best Ranger spells are obtained by level 5 (unless you're going for Conjure Animals which isn't in BG3) and Cleric provides a lot more spell slots. All possible victims saved. I have had a Battlemaster with me for 3 playthroughs (Lae'zel/Tav/Lae'zel) and never ran out of Superiority Die so you can do that with the only restriction being your Health. Though TBH, I never really got how to make use of barbarians and usually send Karlach to Withers, to respec as a paladin or battle-master/fighter. Karlach is always charismatic/quirky and genuenly wants to do good things, help people - but her story doesn't feel as interesting. Sentinel is overrated too imho but it's decent. On druid multiclassing: there’s a surprisingly decent amount of potential builds you can make while multiclassing spores druid because of the extra necrotic damage you get on weapon damage and the insanely strong sporekeeper armor. She has a rough start that will turn some players off, but will have some good moments as soon as you are in the Crèche, romance or not. Bard fits pretty well, I'd say. I'd rank the maneuver as follows (note, this is based on the enemies we face in the EA - the ranking will be different in the final game): Menacing Attack - For me, this is the best battle maneuver in the EA. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. This could also be a little redundant if Lae’zel is also a fighter unless you pick different subclasses. There is something nice about finding happiness outside the burden of constant destiny. I'm tired of people making all encompassing judgements about her character from Act 1, especially in terms of romance. The dialogue in the camp is interesting, as Lae'Zel admits she saw that words can be just as impactful as a sword, if not more (she also mentions this earlier, but hey). Using Titan String and the strength club, not even taking potions. 12 open hand is perfectly fine. In my past campaign, my character encouraged her to remain with him in Faerun after Orpheus invited her to lead his rebellion against Vlaakith alongside him, and her exact response was: "Orpheus - I'll remain here. I also would really like to stay true to Lae'zel's vibe (melee combatant). In this guide, we will explain how to create a powerful build for Lae’zel in Baldur’s Gate 3, suitable for all difficulties. Karachi- can't really argue with barb but I think trying to make a heat build work for her is the noble and correct course. Chop proceeds to jump right in front of Lae’Zel, and of course she’s a battle master pumped to do as much damage as possible. 5 - Astarion/Lae'Zel. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. Makes the Fighter be able to do almost everything really well aswell as increasing the damage of the attack. Lae'zel is a rather young and naive, though still a very, very strong soldier, and she's ended up stuck in a world that is harsh and doesn't trust her (I mean, if she's a companion, you meet her caged so). Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Lae'zel is well connected to the main plot, has a great development arc, and shows some of the best growth of any of the characters. Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! It's always been my belief that at least for her romance arch but probably just in general Lae'zel's best ending is staying behind on toril rather than going off to save her people with/without Orpheus. I want Lae'zel to be part of my next tactician playthrough but, last run, I played her as monk (very fun). If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. I put great weapon master on Lae’zel and now she never hits anything. Aug 5, 2023 路 If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to that option before the attack roll rather than after, making it rather less good than in tabletop. • Stopped the newspaper from talking trash. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. EK has worse raw output (unless you’re doing a tavern brawler throwing build) but you get access to shield, magic missile, and things like longstrider for flexibility and utility. It's to the point that your character gets an option to ask why she's started addressing him/her less gruffly. ) I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. I mean, battlemaster is the best fighter subclass. And Lae'zel really got my hyped about our life together bathing in the blood of our enemies. It’s been wonderful. Cleric, War Domain: Lae’zel is a warrior and staunch follower of Vlaakith (who is a deity choice for clerics). She seems more the type to be attracted to physical prowess rather than a bookworm but would probably find a Gish quite the catch if you wanted to add some magic to your martial prowess. I like Lae,zel, she is a prick at first but then you realize that her entire race is like that, they are born and raised like this, she doesn't know anything else, but the more you play with her and the more you teach her about mercy, morals and the goodness inside the other races you can see how she starts to understand and become softer, she still retains her bad We would like to show you a description here but the site won’t allow us. 3 days ago 路 There are three Acts in BG3, and Best Baldur’s Gate 3 Lae’zel Companion Build Guide includes suggested sets and alternatives for Act 1 and Act 3. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. However, they targeted 413 votes, 76 comments. Main reason idc about dex on her is because all of her weapons are STR-based and she already doesn’t get Dex bonus to AC because she’s in heavy armor so it’s almost a dump stat for her. My lae‘zel is a monk fighter rogue TB and she slaps super hard. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. These changes have the potential to kill 3rd-party apps, break several bots and moderation tools, and make the site less accessible for vision-impaired users. Anytime the party healer (Karach, with a ton of throwable heal potions) gets downed, all I have to do is get Lae'zel within line of sight of her and she's up again! Plus, 9 guaranteed hp (8 temp, plus an auto plus one when reviving) is a better heal than healing word or even lay on hands. the best The 'best' would be to dump STR and Always have a STR elixir that way you dont have to chose and have high scores in all 3 stats For multiclass you want rogue 3 for thief subclass. That leaves me with Lae'Zel. For Lae’Zel I gave her 18 STR and 16 CON bc she’s my beefy girl. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. You have an excuse storywise, you can still have good approval with them as a good character and they have good character arcs. I stop both of them in act 2, so idk what is the evolution of their plot in third act, but in act 1, it's feel pretty empty. The sheer utility of maneuvers that both do extra damage and apply various conditions is completely overpowered for the type of game BG3 is. Lae'zel as a Gith gets a free mage hand and Astral I got a really good ending with Lae'zel. A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. As for why greater Wisdom, it's for Wisdom saving throws. Lae'Zel, first feat, I put 1 pt in STR, I'm wondering if I'm better going with a pt in DEX or CON? Thoughts? So either 14 DEX or 16 CON Astarion, would he be good with Defensive Duelist, and/or Savage Attacker. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The best defense is killing everyone first. I guess for Lae'zel, if you tell her to stay loyal to Vlaakith she might be more evil? But I've never done that even on an evil playthrough because it feels stupid. Probably my last. Gather your party and venture forth! Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. Still feel myself unusually when my main character isn’t main in dialogues, and the discount given by traders is only 9% (previously I had 40%). The psychic damage from her Gith weapon will trigger the brain drain gloves - and success with her weapon abilities or the oil of bane will also trigger the ring of of mental inhibition. On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. They aren't all THAT evil by dnd standards either. In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. Building Lae’zel: Githyanki Warrior Supreme AC is armor class. The big scene you get with her in act 3 is easily my favorite romance scene I've seen compared to what my friends got with other characters. Astarion's class isn't terribly important, but, it would have to be something that fits in an urban setting, and has some degree of refinement, given his background. Lae’zel’s surprise at my character’s ignorance of core Gith cultural traits is part of his amnesia, see? Best playthrough so far. Lae'zel develops into being one of the kindest, sweetest, most loyal, and most loving characters of the whole group. I've just restarted my drow cleric (light) playthrough (it bugged and wanted to tweak a few things hence the restart) with Gale and Astarion for sure being in the party but I dunno if either Wyll or Lae'zel would round out the party best I'm kinda leaning towards Wyll if only because a separate playthrough I'm working on (I have no self control lol) has Lae'zel, Shadowheart and Astarion as my But the romance with Lae'zel is also my favorite. Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. The rest are not great. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Honestly, this utility alone has saved me so many times. And in case folks don't know, BG3 uses a d4 system for initiative, rather than a d20. Good, evil, even neutral would work. Jan 22, 2024 路 My Lae’zel would often Goad an enemy only for them to cast a saving throw spell that would decimate Gale. I have a thing for tsunderer characters who turn out sweet later on, and with that scene We would like to show you a description here but the site won’t allow us. I'd lean more the former, and probably only go 3 into Rogue just for the subclass/extra bonus action. You can find armor that will get you to 20 or 21/22 in game naturally, I don't think defense is worth it. My Tav is a Bard/Warlock (and Shadowheart completes the party as a Light Cleric) because I'm not the biggest fan of spellcaster-spellcasters ("Magicians"), if that makes sense. Having your main damage dealer mind-controlled or frightened strikes me as not good. Edit: For people who want to know the specific numbers, normal jumps are 14. • Stopped the rigged toys from the fireworks shop. Three of the best battle maneuvers to choose for Lae’zel are: . What's the best use of astral knowledge, keeping in mind that I can respec any abilities except athletics or intimidation? Currently I'm leaning towards dex as that would provide acrobatics, stealth and slight of hand (this last one is less useful because it makes sense to We would like to show you a description here but the site won’t allow us. I'm about to leave act 2 and thought… Lae'zel can actually learn to live for herself even if you save Orpheus, although it might be contingent on the player character romancing her. As for which Manoeuvres to select, see chapter 3. Pushing Attack is also good, as it's a stronger more reliable Shove. . Combat with Lae'zel is simple - she applies the Oil of Bane to her weapon, goes running in and hits enemies. Menacing Attack, which deals additional damage and has a chance to frighten your target,; Pushing Attack, which deals additional Next time you get Maneuver unlocks for Lae'zel, grab Menacing Attack. Lae'zel appreciates being straightforward and focused, as well as military cooperation, helping train people and being curious about Gith. Level 9 Light Cleric - Forgot some of the good items with it and sold them off. Lae’zel’s potential arc could match with good multiclass options later, or just stay part of blade. Level 9 Gloomstalker/Assassin - Pretty basic build not really optimized. But what’s even funnier is how badly things go if you do things as companion Lae’zel would wish. But you'll be forced to choose once Act 2 rolls around. I just reached level 3 on my first fighter, on my first character, in my first campaign. This is an interesting response, thanks! I think my issue with Lae'zel is more on the tangent that you don't need to have a hero complex to earn her disapproval, some of what she dislikes is because "you're wasting time pursuing a path involving a non-Githyanki cure" and the interactions that follow from that, but some of it is just "Let's not do something that hurts our chances of surviving The infamous Madhouse of Reddit! 馃く This place celebrates the Batman Arkham series as well as the subreddit's infamous jokes and insanity that have taken the internet by storm! We welcome a range of posts, from serious posts about the Arkham games, to gameplay and screenshots as well as Non-Arkham memes and shitposts as long as they follow our subreddit's ongoing jokes and formula. Gather your party and venture forth! Champion is the least powerful fighter sub-class. Currently running Gloves of Power from way back in goblin camp. I usually pick the EK sub-class for Lae’zel. I love the idea of the fish out of water who has to adapt to a new world, and changes for the better along the way. The problem I have is this: it is VERY hard to roleplay as Lae’Zel for me. Lae'zel with a pet boar seems like silly fun times, while still being useful in a straight fight. Reply reply I found myself using feinting attack and trip attack more often as it benefited Lae'zel to instantly to follow up with her second attack after using Trip or Feint. Best in slot gloves for Fighter is the one that negates Slashing resistance. I use Shart to guard my Warlock and Astarion, and send Lae'zel leaping off to cause havoc and draw focus. This attachment to Lae’zel becomes love as he finds that this rediscovery of his “people” diverts his attachment to the Dark. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. If you can get Lae'zel hasted with a Bloodlust, her nova turn starting at 6 is 2 attacks + 2 attacks + 2 attacks + 1 attack. My idea is to keep her a fighter for the majority of the game and then respec her when she abandons Vlaakith and decides to free Orpheus, Padlock could be fun and while Oath of vengeance could fit the theme the warlock dip doesnt feel right for Lae'Zel, also i don't see her as having charisma for one of her main stats. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Always 45% or lower it seems no matter what. The new epilogue has made me feel pretty vindicated in that belief. I just ran Lae'zel into an enemy and activated Evasive footwork in order to have her tank them. Fear is a solid status effect that will keep enemies stuck in melee with her, and it rolls against Wisdom which the other abilities don't target, giving her a bit more versatility. This analogy might not work 100%, but I feel that Lae'zel is roughly(!) the Wenduag of BG3. It’s all insane with Tavern Brawler and Strength Potions. Fireball/Hold person/Cloud of daggers ETC are all saving throw spells, which targets a mental stat or DEX and completely ignores AC dealing damage regardless and more if they fail the save. So the oath she starts with would just be whichever I can break easy. So, the enhanced jumping distance would be 43. I might recommend Karlach. With a little bit of a dip into fighter, probably 3 to 4 max. Battlemaster Lae'zel because Action Surge is busted with Haste Flex slot. She is a consistent heavy hitter and can really dance around the battle. I will keep things (not so) short : I'm struggling when it comes to choosing a good romance option for my first playthrough. I know it's good in Tabletop DnD since I played it myself. I like this because it seems pretty strong, with some good potential for burst damage. Plus Lae'zel has one of the best end of game endings in the game in my opinion. Her romance is incredibly cute and she is surprisingly sweet. You get one fighting style but battle master gets maneuvers later that can be used with superiority dice. I currently have Lae'zel as GWM battle master and Karlach exactly the same. The core competency of this build is battlefield control. Lae'zel is a criminally underrated companion. Why would Lae’Zel help the grove instead of heading straight to the BG3 is the third main game in the Baldur's Gate series. I notice you don't have anybody naturally good at pickpocketing, lockpicking, or disarming in your group. Monk, Way of the Open Hand: This is simply reimagining Lae’zel as a Githzerai who utilizes martial arts much like Prince Orpheus For Lae'zel, I think there are several good options. Currently doing a Lae’zel origin run with her as a 4 elements monk, still the most consistent damage dealer on my team, just gets overshadowed by the other 2 subclasses. 0 Fun. Battle master is way better in bg3. EDIT - Ah, just reread your post, no Karlach. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the Hey if you wanna bring a fighter consider bringing lae'zel. • Did a few long rests in a row for camp scenes before entering lower city and Lae’Zel got captured there at the camp in Rivington. No special dialogue but it was nice being able to show her an alternative to the githyanki/Lolth-sworn drow supremacist thinking of their upbringing. I do feel a bit selfish, but I asked her to stay. Lae'zel. Discovering the world and its beauty is one of the most delightful things in life, and Lae'zel seems like a perfect partner to share this joy with. Im guessing i screwed something up with her at first so maybe you guys can help! Open Palm monk are somewhat lore friendly since gith monks show up in A3 server a purpos Lae'zel is closely aligned with Also consider a weapon she gets in A3 Silver_Sword_of_the_Astral_Plane that works only for gith is BiS for the op Pallock 2H build where as Balduran's Giantslayer is BiS for most str based 2H builds A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. This dude kept making his saves like nothing. ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 BG3 is the third main game in the Baldur's Gate series. I'm thinking either an enchantment wizard Gale for crowd control and helping me with Int ability checks or Berserker Karlach with 2 levels of Fighter for even more Action Surge Haste goodness (Twinned Haste from my Sorc on her and Lae'zel would be juicy) What the title says. Level 3: make her a battlemaster. Lae'zel - I think eldritch knight makes a lot of sense and works well enough with the gith centric gear you can find since I assume she prefers gith made gear. When I bought the game, I was 100% sure to romance Lae'Zel, so that's what I went for. Gather your party and venture forth! The real appeal is that the soulbreaker (creche) and the silver sword (from helping Voss in act 3) are like the best 2 handed sword options available in those respective parts of the game. Gather your party and venture forth! not lae'zel challenging me to a duel to only proceed to one turn my ass with action surge and all the juiced gear i bought for her only a few hours ago lmaoooo cracking up Reply reply Evanz111 Mar 20, 2024 路 The best role in Baldur's Gate 3 for Lae'zel on your party is DPS, as she has a great Strength stat. Beginner: Act 1 The following table presents the best advanced and end-game gear for Lae’zel Companion Build in Baldur’s Gate 3: Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. In my experience, both of these characters’ approvals are maxed by the end of a playthrough regardless of morality. Posting here for more opinions. Goading Attack gives disadvantage when not attacking Lae'zel. I mean the manoeuvres are just insane. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. We’re going to use the Champion subclass of the Fighter for this build, due to its especially high damage potential. This targets attacks against you, such as a sword or a spell attack that targets your AC. Optimal builds for Lae’zel emphasize on combat efficiency, damage output, and durability. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). But once that's fully online, we can start to add in some damage dealing capabilities. I feel like a fighter class suits her partner wise. An extra bonus action is good on many classes, but especially strong on Monk since it means one extra flurry of blows 34 votes, 74 comments. Riposte is essential an extra attack while Rally can be used to revive from range with only a bonus action. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc. Her race gives her misty step and jump which is really cool on a fighter. Everything else i put at 10 with maybe Dex at 12 I’ll have to check. Like the Camp 2 scene is a Lae'zel scene instead of Gale's Mirror Image one. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. This is simply emphasizing these two points while keeping her formidable on the frontline. Gather your party and venture forth! Have played both Open Hand and Shadow with success in Honour mode. Gather your party and venture forth! But the romance with Lae'zel is also my favorite. Gather your party and venture forth! Lae'zel naturally feels more organic to the main story and has some awesome interactions/character progress moments, but she still acts like (well your average Gith), like she's more suited to evil playthrough. There were some battles were my casters just afk'ed and waited because some bosses had so much health/dexterity saving throws/elemental resistances that it didnt even feel worthwhile casting a For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Gather your party and venture forth! Lae’zel’s personal content is the same as for other origin characters in the act 1 (ok, maybe, Astarion has more than others). This time, I really want her to be using Two-handed weapons. But in BG3 it's one of the worst things for fighter. Lae'zel for the battle master maneuvers, absurd jump distance and misty step. So they have to attack the Paladin, at disadvantage. Oct 25, 2024 路 This is my RP choice for Lae’zel in early game. • Followed investigate the murders to just before entering the tribunal then stopped. I've yet to find them, but I do The Fighter Experience(BG3) Felt like I needed to give more love to my boi Galmar and Lae'zel XD Love how these 2 are basically a platonic and dead serious fighter duo, love the dynamic XD Even had to ditch Lae'Zel since she got destroyed by the gith machine thing and lost a ton of stats. For evil DUrge, Ascended Astarion and Minthara are definitively the best (they're basically a trio enabling each other to be worse it's really funny), fourth could be Lae'zel or DJ Shadowheart. 1 (Manoeuvres). Maybe the majority mentality or overwhelming adoration for Karlach ruined it for me (and "the ending" the devs chose to give her), but I too thought having a relationship with Lae'zel was way better (granted, she was the alpha dominant one in the relationship, lol). I have a very similar party comp. I thought “mother fucker you got no idea who you just jumped” Chop attacks Lae’Zel, miss both attacks and gets a counter strike from her maneuvers, it’s Lae’Zel turn right away. I made 2 playthroughs thus far, both at around the end of Act 1. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). She's amazing. This subreddit has gone private in protest against changed API terms on Reddit. Trip is really strong as everyone gets the Advantage buff while the enemy is prone. I use the Silver Sword, so I don't need Fire damage. It made sense for her arc since my Tav (also tiefling) was all about convincing his companions to defy their fate. I'm playing Lae'Zel as a battlemaster fighter. The Fighter Experience(BG3) Felt like I needed to give more love to my boi Galmar and Lae'zel XD Love how these 2 are basically a platonic and dead serious fighter duo, love the dynamic XD In-character Lae’zel is pretty mean at the start, so ofc basic “bad” things like Rolan and his siblings leaving to go die is a given. To do that, you'd either have to kick Lae'zel out of your party or loose a ton of approval by not letting her go first* Method: Allow Lae'zel to use the Zaith'isk, then you have to encourage Lae'zel to endure the pain twice (no check required). Naturally, I failed the skill check and it became a combat encounter. Bae'zel slightly more because her arc is huge in terms of character development, but I use both; Karlach as a Barbarian Berserker and Lae'zel as a Fighter/Rogue that dual wields hand crossbows. All the companions tend to go through character growth throughout the game, but few go through the growth that Lae'zel does. The actor did a wonderful job with her (I hesitate calling the actor a VA, with the mo cap this is much closer to acting). I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. I'll end up taking GWM as the lvl 4 feat. That's the problem, it does not work like that - the condition ends when you press "End turn" (you're mixing up "turn" and "round" in your post). Plug a slug for fly and wow. As the title says I'm looking at rebuilding Lae'zel as a paladin. " I romanced her with an Elistraee-worshipping drow who basically went through the same deprogramming arc in her backstory that Lae'zel did, and I liked those parallels. AC is armor class. I have a bard who is my face character and then Lae'zel who's a fighter. Champion is very simple and hits hard. Compel Duel forces them to attack the Paladin. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). Lae'Zel (pure fighter for me) is a machine capable of killing a ton by herself. Nov 7, 2024 路 Lae’zel is a powerful Githyanki Fighter with a focus on martial abilities and psionic powers. Best maneuvers are Riposte and Rally. For a 2-H Build I recommend: In a lot of ways Shadowheart and Lae’Zel are similar in that they can both work in really any sort of party composition. Disarm is the 2nd or 3rd best one because taking a weapon away from some enemies can turn them from very dangerous to borderline useless. But I pretty much play the starting areas (the first 2 camp scenes, the Crypt, the Grove fight, Zorru, and Kagha) with just Lae'zel alone. Being able to remove an enemy entirely before it goes is indeed very strong. Sure I could rest more and pull out some wombo combo sorc meta magic blackhole goodness but Lae'zel would just walk up to mobs with bloodthirst and melt face without using very much if any resource. As soon as it was the enemy's turn, she lost the condition and the enemy just hit her. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. I want to make my Lae'zel a fighter and continue with her main build but I don't see equipment for acts 1,2 and 3 that could be good for her and that don't have other characters that I have on the team. We would like to show you a description here but the site won’t allow us. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). But I know Lae'zel very much wont share, once you reach Act 2. 5m at 18 str and 15m at 20. The original hub of information and discussion on Larian Studios' Baldur's Gate 3 (III)… Lae'zel could be a Barbarian, Berserker, or even Ranger. Three to get subclass battlemaster or champion. Vlakith treats Lae’zel like a GOO patron might treat their warlock. It was such a distinct pleasure - to witness her thirst for beauty and genuine desire for love emerge. The multiclass itself covers all the bases as well with skills+extra attack from Ranger and the powerful spellcasting from Cleric with both classes utilizing Wis. These 3 spells make lae'zel very fun to play 46 votes, 58 comments. This unit can also be a tank with the right equipment, but your main focus should be to make her Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. However, you also said you want a support character. Gather your party and venture forth! It isn't as if there aren't good 1H weapons to use though, if you want a thicker sword and board Lae'zel to stand in the front and eat hits for you that's reasonable, it really comes down to your party and playstyle - laezel with a sick sword who is dead on the floor every fight isn't doing you any good. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. mmdok fognxpd lgxgc ceddizea tbl mrac aesbbo lca nnitkq fmgdx nihav rpolnsw dmhro inzla kfv